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I am all for just changing 2.83 to 3.0. But really, if blender is gonna be an LTS, then we should go for a 1.0 or 2.0… You know, just like Windows and Red Hat. I’d hate it if some day, after years of experience, we would have had released a 3.5 or 4.0… Now we have a clear cut in our minds that every year is a point release and as such is a new version. So we should do like the serious software. Even the open source software already have a 1.0, 2.
We’ll go over the new features of this Blender release:
- Python scripting support
- BVH Scene
- Ace Editor
- Modo MoGraph
- Python API
- The ability to work in a browser
- X-ray engine
- Blender start-stop
- UV workspace
- UV map layout and Painting
- Non-destructive UVs
- UV Paint
- Python scripting
- All the UI bells and whistles
- Python API
All this and we also take a look at some upcoming community-created features:
- Modo Plugin
- The new Design mode
- The main menu
- Shader System
- New Material System
- New Scripting System
- New Dope Sheet feature
- New Linking feature
- New UV/Mask editor
- The new Blender Interface (Blender.io)
- The new Sculpting tool
- The new Scene Graph
- Other new features
This week on 3D Total we take a look at the latest Blender version – Blender 3.2.1. This is the final LTS version of Blender version 3 as well. It was released a few weeks ago and is supported for one year, which ends in Oct. 2016.
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The only reason Blender is not LTS is because of the crazy point release cycle. If they only did point releases every two months, that would be much more manageable. Maybe even just having a few point releases every six months. After all, it is not perfect yet, it’s still a alpha release. They should still be able to get new features into LTS and dev versions.
I don’t think it’s a great idea but I don’t think it’s that much of a problem. For one thing, Blender’s release model is changing very, very slowly. Blender’s release model is also unlike most software. People have been asking for a LTS Blender for a long time, but it’s still in early development.
If you are on an LTS release, yes. The new version will be built into one. With Blender 2.68, that happened. But we have released new versions just before the LTS releases and also those were built into the LTS version.
But it’s a point in time thing. Blender is in a fluid state at the moment with lots of new features getting introduced regularly, and with v3.5 and v3.6 being on the horizon, it would be strange to release a new version with all that stuff in the process of getting implemented. Look at the GitHub activity for version 3.6. So why not just stick with v3.6 at the moment?
Hello Brian and Ton
I’m sorry for my disturbance, and my questions.
Your proposal is better for scientific communities like me. Means, I use Blender for my PhD. As you can imagine, I have a rough guideline, for which Blender version should be released. For people like me, your proposal is better then releasing a Blender version and asking me again and again, which Blender version should be released. I hate it.
With the new Blender version, Blender will only be for the scientific community, to use the Blender version for technical work is just a pain in the ass. Ton
Blender will die.
friend of Ton. Likes Ton’s ideas. “Is it so hard to find a girl?”
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You can see what best Blender version is from your personal experience. You may have Blender 3D With Crack 3.x LTS installed and get Blender 3.0 or 3.1 blenders whatever 3.2.2. So, it is good for you to keep up with the best speed from what you need it.
Blender development is using more and more GUI, and people complain about some issues and bugs that was exist for many years so we have many many problems for new developments at all. Blender is growing really fast and we are creating more and more add-ons which require very high computational load which really crashes blender some times (and user don’t know what happen and they can’t fix it and well, more work for you).
So its important to now Blender 3D LTS is truly created which is stable like Blender 4.0 or Blender 5.0 by adding a Long-Term-Stable first in the next three to four years and then you can release new blenders if you want. Then you can make a new software features, new functionality and bugfixes on top of that.
– I think it would be better if it was named something like “Blender Studio” or “Creative Workshop” or something like that. This way people wouldnt expect it to come out in the same year as the major blender release.
If I want to hire someone I have to pay. If I want to hire a vendor I have to pay. If I want to hire a community member I have to pay. If I want to do work for free I have to pay as a community member. If I want to do work for free I have to be an “artist” or a “free-lance”. If I want to be that “artist” or “free-lance” I have to do the kind of work in which I would have to hire someone to do. If I want to be a “free-lance” I have to be paid or someone will do it for free anyway.
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Blender 3D 3.2.1 Features
- New integration of the Blender game engine into the Blender game loop.
- More integration into the Blender game engine.
- More tools and options for customizing the animation system.
Blender 3D 3.2.1 System Requirements
- 1GB free hard drive space
- 256MB video card memory for simple effects or high-detail 3D animation
- Full-Screen display
- OS: Windows XP or higher, Mac OS X or higher
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